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Rules Review: A GATHERING OF EAGLES Napoleonic Rules for Wargaming on a Large Scale Published and Illustrated by John Stallaert |
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| A Gathering of Eagles is a command control game. These rules allow two or more players to command at the division level or higher. The wargamer's role, therefore, is not to micromanage each battalion and company, but to plan and execute the operational maneuvers of the component brigades. These rules assume (and rightly so) that somewhat competent subordinate officers will be handling the tactical aspects of these maneuvers. The commanding general is not concerned with intricate combat resolution fought by tallying each barrel and bayonet. The beauty of the system is that a reasonably realistic outcome is achieved without this detail. | ||||||||||||||||||||||||||||||||||||||
| Orders writing has been both
a blessing and a curse in miniatures wargames. It provides a
buffer against micromanagement of tactical units and immediate response
to an emerging threat. It permits play to more realistically
represent the flow of battle on the field. In many past game
systems, however, the rules writing mechanics has been awkward, time
consuming, and ultimately a factor that destroys the flow of the
game. Not so in Gathering of Eagles. This game has perfected
the rules writing and enacting steps so that these allow the development
of maneuver without slowing down the game to the point of boredom.
Play sequence consists of two phases, each with three steps:
Orders writing depends upon the unit commander's perception of the situation facing his unit. Orders writing is simplified through use of predetermined structure and the commander's action limited by a set of prescribed constraints - the net effect is that a commander can only directly impact his own or subordinate units, and therefore act as would a real commander presented with corresponding situations on the battlefield. Combat resolution is abstracted to fit the maneuver units. Tactical combat (infantry fire) is triggered by contact of units in opposing brigades and resolution is by brigade. This makes for accelerated play while providing the expected result. At this scale random effects tend to level out and the intricate resolution steps found in other games only slow down game play. The effect of unit combat losses is augmented by the impact of loss in combat value - combat value represents the morale, fatigue and determination effects, and these had the greatest impact on the outcome of Napoleonic battles. |
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| The death of many command
control rules systems is the intricate and often convoluted record
keeping. Wargamers are not clerks - they do not want to spend more
time writing on charts than they do moving units and rolling dice.
These rules simplify record keeping through use of an order of battle
chart which also includes the turn-strength of the unit and its health
as current combat value. This approach is elegant in its
simplicity.
A nice touch is the lack of an intricate supply function - supply at the grand tactical level of play rarely has an impact on the game. These rules do, however, take into account the possibility of ammunition depletion in isolated units by having players agree on the number of turns such a unit may participate in combat. |
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| Rules for 15mm scale are also available, with the distance scale adjusted for both game mechanics and esthetics. Bases for 15 mm are 40mm (approx. 1-1/2 inches) by 30 mm (approx. 1-1/8 inches) with 3 rows of 4 infantry or 4 cavalry. Artillery is 1 gun per stand, with the same number of gunners per gun as for the 6mm scale. | ||||||||||||||||||||||||||||||||||||||
| Grand tactical games are my favorite. The level of abstraction in these rules is appropriate. Essentials are built into the game system and nonessential features omitted. The effect is to increase the number of game turns played and put maneuver back into Napoleonics. I expect many enjoyable games with these rules. | ||||||||||||||||||||||||||||||||||||||
| Check John Stallaert & Nancy Wood's - MIlitary Miniature Painting Services Website for more information. A Gathering of Eagles costs $15.00 + $4.35 shipping US or $20 Canadian (shipping icluded). | ||||||||||||||||||||||||||||||||||||||
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Copyright © 2000 by Mark Diehl.  Table Top Tactics; All rights reserved. |